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Arm in Action

Direct-Drive Robotic Arm

Torque-Controlled 6-DOF Arm for Cinematic Motion Control

This project is a 6-DOF robotic arm built for cinematic camera motion control, developed across five design iterations, four of which were physically built, progressing from a 3D-printed proof-of-concept to a CNC-machined aluminum production arm. The final version spans 1.6 meters, carries a 10kg payload, and uses cycloidal drive actuators. Beyond the mechanical design, the project includes a full control stack: gravity compensation, impedance control, and kinesthetic teaching, letting the arm be physically guided through a motion and reproduce it autonomously with sub-centimeter repeatability. Control evolved from an initial PD-based approach to a whole-body torque control architecture using inverse dynamics. A MuJoCo simulation pipeline, built directly from SolidWorks CAD, validates control algorithms before hardware deployment. The arm has also been used practically: its inverse kinematics control executed a vertical Resistive Force Theory probing motion, used to calibrate substrate coefficients for a separate locomotion research project.

Five Design Iterations

Four iterations were physically built and tested; one existed only as a CAD design study.

Iteration 1: Algorithm Validation Prototype

  • 7-DOF arm, fully 3D-printed, with identical short link lengths across all joints
  • Built to get a functional platform quickly, so control algorithm development could begin without waiting on a refined mechanical design
  • Gravity compensation first validated on a single motor with a mounted flywheel, then extended to the full arm
  • Exposed a key limitation: 3D-printed links flexed and eventually failed under real load, motivating a move to more rigid materials
MotorQuantityRated TorquePeak/Stall Torque
DM-434029 Nm27 Nm
DM-4340P29 Nm27 Nm
DM-431033.5 Nm12.5 Nm

Higher-torque motors are placed on joints 2 and 3, which bear the greatest load from the arm's own weight and payload.

Assembly Timelapse
Full View
Impedance Control

Iteration 2: Carbon Fiber Redesign (Design Study, Not Built)

  • Redesigned around carbon fiber tube links with improved 3D-printed connection geometry between tubes and motors
  • Intended material: PETG-CF
  • Fully modeled in CAD; never physically manufactured or tested
  • Informed the geometry decisions carried into Iteration 3
Iteration 2 carbon fiber arm design
Iteration 2 carbon fiber tube and motor joint detail

Iteration 3: CNC Sheet Metal Working Arm

  • Sheet metal, carbon fiber layup, and CNC-machined components, approximately 60cm workspace
  • First fully working, precision-manufactured arm in the project, with meaningfully reduced structural flex compared to Iteration 1
  • Used for robust demonstrations, including capability demos shown to potential industry partners
MotorQuantityRated TorquePeak/Stall Torque
DM-350710.8 Nm3 Nm
DM-431013.5 Nm12.5 Nm
DM-4310P13.5 Nm12.5 Nm
DM-434019 Nm27 Nm
DM-4340P29 Nm27 Nm
Iteration 3 CNC sheet metal arm assembled with carbon fiber links
Iteration 3 arm built from CNC-machined parts and carbon fiber layup

Iteration 4: 1.6m Scale Feasibility Prototype

  • 3D-printed joints paired with carbon fiber links at the full 1.6m target scale
  • Built specifically to validate that the design could scale to a much larger workspace, a real requirement for cinematic motion control
  • A structural feasibility proof, not a production design
CAD render of the Iteration 4 arm at full 1.6m scale
Exploded view of a joint assembly showing motor, bearings, and housing
The Iteration 4 arm assembled and standing, with 3D-printed joints and carbon fiber links

Iteration 5: Final CNC Aluminum Production Arm

  • Full CNC aluminum construction, 6 degrees of freedom, 1.6m span, 10kg payload capacity
  • Cycloidal drive actuators, selected over harmonic drives for torque density and cost, with control algorithms adapted directly from published robotics research
  • Each link decomposed into separate flat plates rather than a single complex piece, a design-for-manufacturability decision that significantly reduced CNC machining cost without compromising structural integrity
MotorQuantityRated TorquePeak/Stall Torque
DM-104222100 Nm400 Nm
DM-10010140 Nm150 Nm
DM-10010L140 Nm120 Nm
DM-8009P220 Nm40 Nm
Iteration 5 full CNC aluminum arm CAD view
Iteration 5 full CNC aluminum arm alternate CAD view
Completed Iteration 5 CNC aluminum robotic arm
Completed Iteration 5 robotic arm from an alternate angle

Controls and Simulation

These control capabilities were developed and validated on Iterations 1 and 3; the final Iteration 5 arm inherits this proven control stack.

Control Architecture

  • Began with PD control using the motor's built-in MIT mode, a common position and velocity control interface for high-performance quasi-direct-drive actuators
  • Progressed to torque control using inverse dynamics, a whole-body, model-based approach that computes required joint torques directly from the arm's equations of motion
  • This progression traded initial simplicity for the more sophisticated control needed for precise, compliant motion

Gravity Compensation

  • Computes, in real time, the exact torque each joint needs to counteract gravity at its current configuration
  • In practice, the arm holds any position it is released in without drifting, effectively feeling weightless to an operator
Gravity Compensation Demo, Iteration 3

MuJoCo Sim-to-Real Pipeline

  • Full physics model built by translating SolidWorks CAD directly into a MuJoCo XML model
  • Exact rigid-body inertial properties (mass, center of mass, full 3x3 inertia tensor) extracted from SolidWorks for all 6 links, with rigorous unit conversion between CAD and simulation units
  • Structured as a proper kinematic chain, with correct rotation axes matching the physical hardware's joint configuration
  • Full rigid-body collision enabled on all links
  • Validated through a live demonstration showing the simulated and physical arm moving in synchronized real time
Synchronized Simulation and Hardware Demo, Iteration 3

Impedance Control

  • Layers a virtual spring-damper relationship on top of gravity compensation, governing how the arm responds to external force rather than rigidly holding position
  • Gives the arm a compliant, back-drivable feel; pushing on it moves it smoothly rather than fighting back
  • Validated across multiple stiffness and damping settings
Impedance Control Demo, Iteration 1

Kinesthetic Teaching

  • An operator physically guides the end effector through a desired path while the system logs joint angles via high-frequency joint logging
  • The recorded trajectory is replayed in position mode, reproducing the taught motion with sub-centimeter path repeatability
  • Works reliably because gravity compensation removes the arm's own weight from the equation, and low-stiffness impedance control makes the arm easy to move by hand during teaching
Kinesthetic Teaching Demo, Iteration 3

Inverse Kinematics and Trajectory Planning

  • Solves for joint angles that achieve a specified end-effector position and orientation
  • Validated through a dedicated position control test sequence on the physical arm
  • Applied practically to execute a vertical Resistive Force Theory probing motion, used to calibrate substrate coefficients for a separate locomotion research project (Terradynamics Lab)
Inverse Kinematics Demo along MuJoCo, Iteration 3

Getting an accurate CAD-to-simulation pipeline working surfaced a series of concrete technical problems.

Solving Real Integration Problems

  • A deprecated compiler attribute caused model load failures on newer versions of MuJoCo
  • Initial inertia tensors failed a physical validity check, the triangle inequality between principal moments of inertia, resolved using MuJoCo's built-in inertia-balancing option
  • Mesh alignment issues traced back to a mismatch between part-level and assembly-level coordinate frames during CAD export
  • Resolved file compatibility issues between ASCII and binary mesh formats

Results

  • Final arm: 6 degrees of freedom, 1.6m span, 10kg payload capacity, CNC aluminum construction, cycloidal drive actuation
  • Five design iterations, four physically built
  • Sub-centimeter path repeatability achieved through kinesthetic teaching and trajectory replay
  • Sim-to-real pipeline validated through synchronized simulation and hardware demonstration
  • Inverse kinematics control applied practically to support locomotion research in a separate lab
  • Known limitation: high-speed trajectory tracking shows increased error due to imperfectly identified inertia parameters, an acceptable tradeoff given the arm's target application is inherently slow, smooth camera motion

Upcoming: A camera-specific redesign, targeting a tighter payload and reach envelope for cinematic use, is currently in the design and component-selection phase. Python-based control scripts for the MuJoCo model are also under active development as a pre-hardware testbed.